by BHawthorne » Thu Oct 20, 2016 5:15 am
Is the content source output as a polar coordinate camera view or a truncated polar coordinate camera view? Trying to better understand your usage scenario and context in which the content is rendered from your source simulation, game or custom 3d engine. Warp software does not modify the source camera rendering from flat planar to truncated dome. Your source is going to need to camera render the content into a format that will work on truncated dome. The warp software will calibrate that content to the physical geometry of the dome screen.