by BHawthorne » Sat Nov 23, 2013 4:46 pm
Windows desktop pre-warp is something going into Nthusim 4.0. Immersaview first implemented it in 2010 with SimVisuals, but it's only now making it into the Nthusim codebase. The key thing limiting Nthusim from being truly universal is desktop mode. Thankfully, that limitation will be addressed soon.
Be mindful of in-game resolution. If it shifts to something different than the resolution you calibrated with, the pre-warp will look all wrong. Your pre-warp configuration is a resolution dependent setting. If you need different calibrations for different reolutions, there is the option to load and save config files via the tool menu. Also, be mindful that unregistered, the utility works on a 10 minute demo mode. You'll have to close out the utility and reopen it every 10 minutes. It's fully functional other than that though.